1. Design the interior of the given scene. Give realistic materials and textures. Simulate day light using Global Illumination technique preferably with mental ray. Render at least 3 camera angles for final output.
2. Create a rig for the given character. Give suitable material. Animate the character with props like ball or skate board to get a final output of maximum 30 seconds movie.
3. With character studio?s features, animate the given character using mo-cap files. Create a final output of maximum 30 seconds.
4. Model a character using the given blue prints. Perform a facial expression animation for the character. Use low polygon for modeling. (1 × 25 = 25)
B.A. ANIMATION & GRAPHIC DESIGN
Semester VI
Paper 6 – 1 – 3D ANIMATION II (Practical Examination)
Model Question 2
Time: 5 Hrs. Total Weight: 25
Answer any One from the following questions.
1. Model a boy with jeans and t-shirt. Apply suitable skin texture to the mesh. Render at least 3 camera angles which should show the details.
2. Create at least five ray traced models used in a restaurant, give realistic texture, light up and render the models with suitable technologies.
3. Create a two legged stick character and apply bone structure to the model . Animate a walk cycle with the model. Also produce at least 3 poses and render it in JPEG file format.
4. Animate a non-living object by giving human movements to it. Show the application of function curves for the animation. (1 × 25 = 25)
Last edited by hemalathaijt; March 31st, 2012 at 12:33 PM.